screamyGuy
Shadow Baking
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Figure 1. Left mousedrag to orbit. Right drag to zoom. Hit bake texture button to cast shadow rays towards lamp and bake solution onto the mesh. Higher texture resolutions will generate higher quality shadows at the expense of computation time. The soft shader will increase the size of the lamp. Casting multiple light samples on a sized lamp will cause soft shadows.

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by Matthew Kozak
All code GPL
All else... bananas?