//created=30 Sep 07
//description=Texture baking in Blender and rendering in an applet.
//title=Texture Baking
//publish=true
 
import SGCamera.*;
import Raytracing.*;
import Tuple.*;
 
SGCamera cam;
Raytracer tracer;
 
void setup(){
 
size(550,500,P3D);
 
cam = new SGCamera(this,10,10,0,0,0,0, SGCamera.ORBIT, SGCamera.DOLLY);
//we aren't going to do any intersection tests, so don't bother to build a tree
tracer = new Raytracer(this, new ListAccelerator());
frameRate(30);
tracer.openFile("rocketCons6.mra",cam);
cam.lookAt(0,0,0);
 
}
 
public void draw(){
background(50);
cam.feed();
tracer.draw();
}