contents
screamyGuy
Raytracing
Raytracing is an intersection library for Processing. Under development.
Raytracing provides the ability to:
Import
triangles and textures
from
Blender
Store triangles in a
heirarchical accelerator
(KD-Tree)
Rapidly
determine ray intersections
with the scene
By extension,
collision detection
for moving objects can be calculated by generating a motion vector and intersecting it with a static scene
Support
picking
in 3D given screen coordinates
You might be able to use it to write a
raytracer
Note that this library depends on
Tuple.
Files
Raytracing
Library
Source
JavaDoc
All SG libraries
Python
Scripts
processing_export.py
by Matthew Kozak
All code GPL
All else... bananas?